Bella D. mobile & touch & immersive spaces
In the final chapter of Scott Rettberg’s Electronic Literature, the topics of divergent streams, and current trends in digital literature are discussed. He explained expanded cinema, virtual reality, and augmented reality, as well as the future and preservation of electronic literature. What I found particularly interesting were the possibilities within the genre of expanded cinema and how it encompasses other specificities of elit like combinatory poetics and “the possibilities of using hypertextual database logic to produce interactive cinema experiences…” (Rettberg 214) Which is interesting because the cross-roads between cinema and electronic literature is not unexpected, but applicable to the rise in creatively distinct films. The intersection of culturally significant genres represents the fluidity of electronic literature, and how its future is not at risk due to its adaptable nature. I am sure that in the future there will be new uncharted territory explored through elit, whether vr or cinema based it will allow for this field to continue.
For my reference this week, I investigated Bubble, which was an interactive piece that discussed climate change, individuality, and independence. The experience of the mobile touchscreen made it feel contemporary relevant, something that could truly occur. As the reader clicks through the stages, the tasks regarding bubble maintenance become more difficult, until the player is unable to seal their bubble and the story ends. It is unclear if the player gets a new bubble or is left without. I think this was more immersive being on the mobile device, and it made it more impactful because of our dependence on mobile phones in our modern age. I really enjoyed this piece, as depressing as it was, it was thought-provoking and made with intention.
For my reference this week, I investigated Bubble, which was an interactive piece that discussed climate change, individuality, and independence. The experience of the mobile touchscreen made it feel contemporary relevant, something that could truly occur. As the reader clicks through the stages, the tasks regarding bubble maintenance become more difficult, until the player is unable to seal their bubble and the story ends. It is unclear if the player gets a new bubble or is left without. I think this was more immersive being on the mobile device, and it made it more impactful because of our dependence on mobile phones in our modern age. I really enjoyed this piece, as depressing as it was, it was thought-provoking and made with intention.

I also looked at Bubble and thought the same thing! It's like actually so depressing but in the good way??
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