Haylie Week 5
Interactive fiction is an early genre of e-lit that came from "text adventure" games in the 80s. Rettberg included the example of the Zork series, which was a very popular game in the 80s that had no graphics, just text. This is like hypertext because the player interacts with the game by typing commands and the game follows up with what makes sense as a response to the command and hypertext is heavily focused on user interaction and possible alternate outcomes. IF has had a big impact on the literature world because it opened up electronic gaming to traditional ways of writing texts.
I chose to look at "Galatea" by Emily Short. This piece of IF was very confusing to me. When I clicked on the link it did not give me instructions so I tried to figure it out myself and I was not sure what I was supposed to be writing. The story seems interesting though so I'm sure it's a cool piece!
I look a quick look at "Galatea" by Emily Short, and I was also very quickly confused. Personally, I looked at a piece called "Photopia" by Adam Cadre, and he added directions and some commands/words you could use to go forward with the piece, and that made it a little easier to navigate.
ReplyDeleteI also read in another persons blog post that they struggled with "Galatea" as well.
ReplyDeleteI think the fact the Galatea is a dialogue piece makes it a bit more complicated to understand. As simple as Zork is, the larger pool of commands makes it easier to get through than Galatea, which is almost entirely limited to asking questions.
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